Friday, June 1, 2012

Beginning Again

It seems like every few months I get a wild hair to start developing games. Sometimes it pops up and I start writing code prototypes. Sometimes, I feel like doing some pixel art. Either way, I never seem to stick to it, and I get distracted by the next shiny thing.

It hasn't always been like this, though. Back when Palm Pilots were big, and I was young, I made and sold a few games. It was more of a niche market back then, instead of the huge market for iPhone and Android games nowadays, and creating something unique was easy because there simply wasn't as much development for the platforms. After doing that for awhile, I got a web development job, and making games kind of faded into a hobby that I would pick up every now and then, and then seemed to falter and stop altogether.

And that's how it's been now, for me, for quite a few years. Until a few weeks months ago, when there was a game development contest for the OpenPandora device. That got me pumped, and I started working on simple prototypes, and built one of them up into almost a game. I lost focus over the course of the three months, however, and ended up not finishing it.

Then, I discovered the Ludum Dare. I had heard about it before, but from the side of a game player, and not a game developer. Looking into it more, I got pumped up about it, and decided to give it a go. I devoted my weekend to it, and ended up finally releasing a game after not doing so for over seven years.

So now with that under my belt, I'm ready to release another game. I still need to decide what kind of game to make, but I'm sure I will be using Love2d at the core, at least for prototyping. I may decide that I really like the concept and switch gears to rewrite the prototype in C++ and port it to the OpenPandora. No matter what, though, I plan on having fun. Good luck to everyone!